Colton Piso
Colton Piso
Environment Artist
Los Angeles, United States

Summary

Hi and welcome to my artstation. I am an environment artist with experience working on Call of Duty, Forza, and Crash Team Rumble. I'm a graduate of the Interactive Design and Game Development MFA program at the Savannah College of Art and Design. I hope you enjoy my artwork and have a great day!

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Skills

Concept ArtDigital PaintingEnvironment Design3D ModelingCreature ModelingDigital SculptingEnvironment ModelingHard Surface ModelingLow-poly ModelingProp ModelingTexturingGame DesignGame DevelopmentDrawingHigh-poly ModelingPhotogrammetryMaterial CreationUnreal EngineUnreal Engine Blueprinting

Software proficiency

After Effects
After Effects
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Radiant
Radiant
RealityCapture
RealityCapture
Meshroom
Meshroom

Reel

Productions

    • Video Game
      Call of Duty: Modern Warfare 3
    • Year
      2023
    • Role
      Environment Artist
    • Company
      Toys for Bob
    • Video Game
      Crash Team Rumble
    • Year
      2023
    • Role
      Environment Artist
    • Company
      Toys for Bob
    • Video Game
      Call of Duty: Warzone
    • Year
      2020
    • Role
      Environment Artist
    • Company
      Toys for Bob

Experience

  • 3D Artist at Gladiator
    Los Angeles
    March 2024 - Present

    My responsibilities include creating 3D models and textures for use in animations for a variety of brands and influencers including RuPaul's Drag Race, New View Media, and as of yet unreleased titles. I use Maya, Zbrush, photogrammetry, and the Unreal Engine to create high fidelity models for use in music videos and other products.

  • Environment Artist at Toys for Bob
    November 2021 - March 2024

    While at Toys for Bob I created environment art to be applied to whiteboxes for Call of Duty and Crash Team Rumble levels. I was responsible for the development of a number of props, materials, blueprints, and character skins. I also assisted with lookdev art for a new title.

  • Apprentice Lookdev Artist at Turn 10 Studios
    Redmond, United States of America
    June 2021 - August 2021

    I worked as an apprentice Lookdev Artist at Turn 10 studios. Assisting in the development of a new track, producing high quality cinematic assets, and capturing photogrammetry scans.