Hi and welcome to my artstation. I am an environment artist with experience working on Call of Duty, Forza, and Crash Team Rumble. I'm a graduate of the Interactive Design and Game Development MFA program at the Savannah College of Art and Design. I hope you enjoy my artwork and have a great day!
My responsibilities include creating 3D models and textures for use in animations for a variety of brands and influencers including RuPaul's Drag Race, New View Media, and as of yet unreleased titles. I use Maya, Zbrush, photogrammetry, and the Unreal Engine to create high fidelity models for use in music videos and other products.
While at Toys for Bob I created environment art to be applied to whiteboxes for Call of Duty and Crash Team Rumble levels. I was responsible for the development of a number of props, materials, blueprints, and character skins. I also assisted with lookdev art for a new title.
I worked as an apprentice Lookdev Artist at Turn 10 studios. Assisting in the development of a new track, producing high quality cinematic assets, and capturing photogrammetry scans.