Photogrammetry

A series of photogrammetry scans, all retopologized to a high, medium, and low poly version. Assets created using Reality Capture, retopologized in Zbrush, baked and rendered in Marmoset Toolbag, and touched up in Substance Painter. The Jack-o-Lantern was carved by me and then scanned in to have subsurface scattering to enable interior lighting. Additionally I created a gravel material from a photogrammetry scan.